A simple Agar.io clone built with socket.io and HTML5 Canvas on top of NodeJS.
![Heroku EU](https://img.shields.io/badge/heroku eu-outdated-yellow.svg) ![Heroku US](https://img.shields.io/badge/heroku us-outdated-yellow.svg) ![Bluemix US](http://img.shields.io/badge/bluemix us-online-yellow.svg) ![Bluemix EU](http://img.shields.io/badge/bluemix eu-online-yellow.svg)
You can check out a more elaborated how to play on our wiki
-pingin the chatbox to check your ping
You can simply click one of the buttons below to easily deploy this repo to Bluemix or Heroku:
You can check out a more detailed setup tutorial on our wiki
To run the game, you'll need:
After cloning the source code from Github, you need to run the following command to download all the dependencies (socket.io, express, etc.).
After downloading all the dependencies, you can run the server with the following command:
The game will then be accessible at
This is a clone of the game Agar.IO. Someone said that Agar.IO is a clone of an iPad game called Osmos, but we haven't tried it yet. (Cloneception? :P)
Well, while the original game is still online, it's closed source, and sometimes, it suffers from massive lag. That's why we want to make an open source version of it: for learning purposes, and to let the community add some awesome features that they want, self-host on their own servers to have fun with some friends.
No. This game belongs to the open-source community, and we have no plans on making money out of it nor competing with anything. But you surely can create your own public server, let us know if you do so and we can add it to our Live Demos list.
Sure you can! That's what it's made for ;)
Sure. As long as your client supports WebSockets, you can write your game client in any language/technology, even with Unity3D if you want (there is an open source library for Unity to communicate with WebSockets).
Yes you can.
You can check out the full license here
This project is licensed under the terms of the MIT license.